DIG DANCER OVERLOAD
Play In Browser: https://quetethomas.itch.io/dig-dancer-overload
Description: It is a rhythm clicker where you showcase your best moves to dig and survive.
Made With: Unity
Development Time: 1 Week
I took charge of coordinating and leading the team during the game's production. I created the task list on Trello in collaboration with my colleagues, assigned tasks, and reviewed their progress. Additionally, I led the game design as an interactive system, prioritizing the player's experience and the overall feel of the game.
I designed and developed the level generation system procedurally through pooling, along with implementing a gradual increase in difficulty.
I was the artist responsible for creating 100% of the pixel art assets for the game, including character animations. Additionally, I took care of using post-processing in Unity to transform the game into the fantasy of lights and colors that you can see here.